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 SOCOM4 : U.S. NAVY SEALs

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PostSubject: SOCOM4 : U.S. NAVY SEALs   Mon Jun 20, 2011 9:24 am

Anyone else played this title yet? I picked it up this weekend and got a chance to play a little, and it pretty good. Still getting used to the controls and maps, but so far I really like it.

Some highlights so far:
32 player multi-player
Lots of different game modes including TDM and something like Demolition and HQ.
Large maps
Excellent game mechanics; i.e. it's almost impossible to take someone out from across the map with a low power weapon. At least it was for me.
Almost no n00b t00bers!!

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PostSubject: Re: SOCOM4 : U.S. NAVY SEALs   Mon Jun 20, 2011 9:35 am

I heard its third person though.
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PostSubject: Re: SOCOM4 : U.S. NAVY SEALs   Mon Jun 20, 2011 9:59 am

It is, but you can go first person when you aim FDS. It does make it difficult to malee other players, but aiming is still pretty basic.

In a way it's kinda good, cus you can see what's going on around you.
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PostSubject: Re: SOCOM4 : U.S. NAVY SEALs   Mon Jun 20, 2011 10:32 am

[4TaY]Heavey wrote:
I heard its third person though.

You wanna hear something funny. I hadn't even thought about it being a 3rd person shooter until you mentioned that. It's not like the 3rd person mode on MW2, though. More of a behind the player over the shoulder view. And FPSS when ADS and using zoom.
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PostSubject: Re: SOCOM4 : U.S. NAVY SEALs   Mon Jun 20, 2011 11:28 am

I've got $16.94 left to pay on BF3 so I'm doing that first.
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PostSubject: Re: SOCOM4 : U.S. NAVY SEALs   Wed Jun 22, 2011 6:23 am

not to chage the subject...but anybody tried Duke Nukem? it is always so hard to tell what the games are like cuz they only show the "cut scenes" in the ads, but it looks kinda cool...

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PostSubject: Re: SOCOM4 : U.S. NAVY SEALs   Wed Jun 22, 2011 12:39 pm

Brock said it was crap Lookin... I haven't tried it yet.. I did want too.. It gonna be hard to top 3D
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PostSubject: Re: SOCOM4 : U.S. NAVY SEALs   Wed Jun 22, 2011 1:21 pm

It's been so long that anything short of perfect was bound to fail.
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